Those of you who have run previous versions of OS X and are now running Mavericks may have noticed that the Messages client lacks quite a bit of the functionality of the iChat program that was included with earlier versions, and in particular the ability to take actions based on certain events. However it is possible to restore some of that functionality using AppleScript. Here’s a thumbnail overview of how to get started.
First, open the ~/Library/Application Scripts/com.apple.iChat/ directory and make a copy of the file Speak Events.applescript (you can temporarily copy it to another directory). Rename the copy to something else (we used Custom Sounds.applescript for this demo) and move the copy back into the ~/Library/Application Scripts/com.apple.iChat/ directory.
Open the Custom Sounds.applescript file in the AppleScript Editor (it’s in the Utilities folder inside your Applications folder) and make the changes shown below. When you get through with your edits and you have compiled them you will see something like this:
The easiest way to do this is to select all the existing AppleScript code, delete it, and replace it with the following:
using terms from application "Messages"
on message received from theBuddy
set qHandle to handle of theBuddy
# do shell script "echo " & qHandle & " >> ~/Downloads/buddies.txt"
if qHandle is equal to "someuser@somechatserver.com" then
set playsound to POSIX path of ("/System/Library/Sounds/Pop.aiff")
else if qHandle is equal to "someotheruser@somechatserver.com" then
set playsound to POSIX path of ("/System/Library/Sounds/Frog.aiff")
else
set playsound to POSIX path of ("/System/Library/Sounds/Glass.aiff")
end if
do shell script ("afplay " & playsound & " > /dev/null 2>&1 &")
end message received
on active chat message received from theBuddy
set qHandle to handle of theBuddy
# do shell script "echo " & qHandle & " >> ~/Downloads/buddies.txt"
if qHandle is equal to "someuser@somechatserver.com" then
set playsound to POSIX path of ("/System/Library/Sounds/Pop.aiff")
else if qHandle is equal to "someotheruser@somechatserver.com" then
set playsound to POSIX path of ("/System/Library/Sounds/Frog.aiff")
else
set playsound to POSIX path of ("/System/Library/Sounds/Glass.aiff")
end if
do shell script ("afplay " & playsound & " > /dev/null 2>&1 &")
end active chat message received
# The following are unused but need to be defined to avoid an error
on message sent theMessage with eventDescription
end message sent
on chat room message received with eventDescription
end chat room message received
on addressed message received theMessage from theBuddy for theChat with eventDescription
end addressed message received
on received text invitation with eventDescription
end received text invitation
on received audio invitation theText from theBuddy for theChat with eventDescription
end received audio invitation
on received video invitation theText from theBuddy for theChat with eventDescription
end received video invitation
on received local screen sharing invitation from theBuddy for theChat with eventDescription
end received local screen sharing invitation
on buddy authorization requested with eventDescription
end buddy authorization requested
on addressed chat room message received with eventDescription
end addressed chat room message received
on received remote screen sharing invitation with eventDescription
end received remote screen sharing invitation
on login finished with eventDescription
end login finished
on logout finished with eventDescription
end logout finished
on buddy became available with eventDescription
end buddy became available
on buddy became unavailable with eventDescription
end buddy became unavailable
on received file transfer invitation theFileTransfer with eventDescription
end received file transfer invitation
on av chat started with eventDescription
end av chat started
on av chat ended with eventDescription
end av chat ended
on completed file transfer with eventDescription
end completed file transfer
end using terms from
You may wonder why we said to copy and open the copy of an existing file if we were just going to replace everything; it turns out that if you don’t do that the AppleScript editor seems to save the file in some format that Messages doesn’t recognize.
The edits you will need to change are these, in both the on message received… and on active chat message received… sections (make the same edits in both sections, otherwise it may not work as you expect):
# do shell script "echo " & qHandle & " >> ~/Downloads/buddies.txt"
Uncomment these lines at first to discover the “handles” that are being sent when each buddy sends you an instant message – each one will produce a line in the file buddies.txt in your Downloads directory (you can use another directory and filename if you prefer). Normally they will be in a form like “username@server” which in some cases (particularly with Google users) might even be the same as their email address. Once a buddy has sent you a message, you can look in the file to see what their “handle” is. Then you can set up the conditions, like so:
if qHandle is equal to "someuser@somechatserver.com" then
set playsound to POSIX path of ("/System/Library/Sounds/Pop.aiff")
else if qHandle is equal to "someotheruser@somechatserver.com" then
set playsound to POSIX path of ("/System/Library/Sounds/Frog.aiff")
else
set playsound to POSIX path of ("/System/Library/Sounds/Glass.aiff")
end if
Replace “someuser@somechatserver.com” and “someotheruser@somechatserver.com” with valid “handles”. The sounds can be whatever you want but they must be in .aiff file format – here we have used the standard sounds found in /System/Library/Sounds/ but there is no reason you can’t use other sounds or even custom .aiff files. The “else” condition specifies the default sound that will be played for incoming messages from buddies not specified in the other conditions. You can add as many “else if” conditions as you need, depending on whether you want to have distinctive sounds for additional buddies.
Don’t forget to comment the “do shell script …” lines back out once you have received all the “handles” that are important to you, otherwise that file will continue to grow with each received message, which is why we suggest putting it in your Downloads folder where you are more likely to notice it.
Finally to get Messages to use these sounds open its Preferences and select your new AppleScript file at the bottom of the panel:
Note that not only have we selected the Applescript, but we changed the default Message received sound to Tink, which is a very quiet sound – the reason is that while you can turn off all sounds in Messages, you can’t make the default Message received sound “nothing”. So when a message arrives, it will play both the “Tink” sound AND the sound you have selected in your AppleScript. We suppose you could use an audio editor (such as Audacity) to create an .aiff file with no sound in it, if even the Tink sound bothers you, or if that’s too much work you can download and unzip this one (place the resulting Silence.aiff file in the /System/Library/Sounds/ folder, and after doing that you’ll need to close and reopen the Messages application before you can select it as the Message received sound).
Obviously there are many other possibilities, both for adding custom sounds to other Message events and for taking additional or different actions. For example, if you looked at the Speak Events.applescript file that we had you copy at the start of this, you would see that it’s possible to have incoming messages be read aloud to you. Also, at least in theory it’s possible to select the buddy based on something other than the “handle” – if you go into the AppleScript Editor, File menu, and Open Dictionary, then scroll down to “Messages” and choose it, and then select “Messages Suite” and “buddy” you will see the screen shown here:
You should be able to use the buddy “name” instead of the “handle”, but that would not work for us for some reason and generated an error popup. And note that to use some of these options you must have a “contacts card” (Address Book entry) for that buddy, with the selected field filled in.
By the way, rather that have two identical blocks of script under the on message received… and on active chat message received… sections, you could instead use a single subroutine, in this case named custom_notify, where the start of the script would be changed to look like this:
using terms from application "Messages"
on message received from theBuddy
custom_notify(theBuddy)
end message received
on active chat message received from theBuddy
custom_notify(theBuddy)
end active chat message received
# The following are unused but need to be defined to avoid an error
(…the rest of the original script continues here…)
And then at the very end of the script (below the end using terms from line), you could define the custom_notify subroutine, which receives the single variable theBuddy:
on custom_notify(theBuddy)
set qHandle to handle of theBuddy
# do shell script "echo " & qHandle & " >> ~/Downloads/buddies.txt"
if qHandle is equal to "someuser@somechatserver.com" then
set playsound to POSIX path of ("/System/Library/Sounds/Pop.aiff")
else if qHandle is equal to "someotheruser@somechatserver.com" then
set playsound to POSIX path of ("/System/Library/Sounds/Frog.aiff")
else
set playsound to POSIX path of ("/System/Library/Sounds/Glass.aiff")
end if
do shell script ("afplay " & playsound & " > /dev/null 2>&1 &")
end custom_notify
This is just a quick overview to get you started but the idea is that by using AppleScript you should be able to restore the functionality of any “missing” iChat triggers that are important to you, and maybe even do a few things that iChat wouldn’t. If you come up with any useful AppleScript snippets or “recipes”, please feel free to post them in the comments section, so that others might benefit from your cleverness.
Related:
Buddy online notification in Messages (OS X Mavericks) (Too busy to…)
Send SMS to Messages and run commands with AppleScript Apps (Macworld)
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